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Search resuls for: "Sony Electronics"


3 mentions found


It's been three decades since the Sony PlayStation first brought to life some of the video game industry's most beloved franchises. The gaming console expanded into the U.S. a year later in 1995. "We went into markets where video gaming had never really been a thing. Most recently, Microsoft's $69 billion Activision Blizzard acquisition presented a major threat to Sony's long-standing gaming business. Watch the video to learn more about the story of Sony's PlayStation and to hear what is next for the company.
Persons: It's, Jim Ryan, Ryan, Shawn Layden, Layden, Carolina Milanesi Organizations: Sony PlayStation, Sony Interactive Entertainment, PlayStation, Nintendo, Sega, Sony Interactive Entertainment Worldwide, Sony Music, Sony Electronics, Activision Blizzard, Activision, Microsoft, Sony Locations: Japan, U.S, Europe, Italy, Spain
Arvind Jain, co-founder and CEO of Glean, makes a selfie with employees of the startup, which is based in Palo Alto, Calif. Artificial intelligence startup Glean attracted tech companies Databricks and Workday into its latest investment round. Glean, whose software sifts through corporate repositories to provide quick answers to workers' questions, said Tuesday that it's raised $200 million at a $2.2 billion valuation. Glean's annualized revenue at the end of January was $39 million, up from $10 million a year earlier. While Glean initially targeted the tech industry, it's now looking to expand in financial services, retail, manufacturing and other sectors, Jain said.
Persons: Arvind Jain, it's, Kleiner Perkins, Arvind Purushotham, OpenAI, Jain, Glean, Purushotham, Citi hasn't, Cathy Gao Organizations: Wall, Banking, Citigroup, Lightspeed, Sequoia, Citi Ventures, CNBC, Microsoft, Google, Sony Electronics, Citigroup's, Citi, Nvidia, Sapphire Locations: Palo Alto, Calif, LLMs, OpenAI, Glean
Read previewMost people are likely familiar with Sony Electronics products — they're used in music publishing, photography, movie creation, and gaming. Like many top execs, Manowitz has focused on AI this year. "There's the excitement and wonderful opportunity that we see, but there's also a fear of the unknown," Manowitz said. He added, "There's not a single hotter-button pressing the creative community than authenticity." Naturally, we're thinking about how we can use AI to be a tool for creators and how we protect their rights.
Persons: , Neal Manowitz, Manowitz, there's, I'm, We've Organizations: Service, Sony Electronics, North America, Business Locations: North, Business, America
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